Interactive Architecture has been quiet for the past 6 months mainly due to taking on a new teaching position at the Bartlett School of Architecture’s Adaptive Architecture and Computation Masters. More about this in the near future but for now all I’ll say is that my plan is to get blogging back into my weekly routine so if anyone has any interesting suggestions for new articles please let me know.
This is a interactive instrument allowing you to make music with your Rubik's Cube.
It will be exhibited at the ZeroOne exhibit in San Jose from August 7-13, 2006. The on-line emulator has been available for a while ( cf. http://www.abstractmachine.net ), but this is the first working version of the physical terminal you can manipulate by hand.
I was so excited that I quickly set up a camera, forgot to do a decent white balance, and did a one-take video recording with the crappy Quicktime Midi Instruments. So don't expect much. Obviously I'll have better instruments for the exhibit, but you'll have to wait for that. I need to move on to the next terminal as this one took a long time to finalize. But if you're curious as to how the system works, you can check out the vidceo. Just keep in mind that this is an early demo...
在我所做的努力中最显著的例子也是最有趣的,它被称为^3,或简单点叫cubed。想法很简单:用Rubik魔方谱写编排一段乐曲。魔方每一面都代表不同的乐器,而不同的颜色代表乐器发出的不同音符。每个乐器/面的速度,以及它们的声音大小取决于你如何放置魔方。每一面都演奏一个循环,就跟其他基本的电子乐音序器一样,通过操纵魔方你就能操纵音序器。 电子乐音序器的魅力就在于,循环都很短以至于作曲(安放音符)这一动作与演奏这些音符相叠。如果你确实很厉害,你可以在两个循环间换音,将作曲的音序器变 成一个音一个音的乐器而结束。所以一方面^3毋庸置疑是一个音序器——用来创作模块化音乐结构——它同时也可以更加华丽点,用做全功能的现场演出乐器。 在线使用这个程序是免费的,其接口与所有midi设备/软件都兼容。如果来圣何塞的展览上看看,你可以亲身体验用魔方创作音乐,甚至带着自己的魔方来(Bring Your Own Rubik’s Cube)——因此还产生出了新名词:BYORC音乐。我期待来自speedcubing的疯狂DJ用这创作出疯狂的breakcore片断并随着音乐一起疯狂。而在视觉层面上,当你站在人群前抱着一个Rubik魔方变换着你的作曲算法,那就是一场秀。
这组数字可以用于各种用途,这在编程中是非常有趣的。比如,可以用来描述作曲中所用的音符。想象一架钢琴,再想象你为每个音符分配了一个数字——音 符1是在左边远处的那个,音符2是它旁边的那个……当你顺序弹奏音符的时候,就在进行一次小小的视唱练习:{1, 2, 3, 4, 5, 6}=“Do, Re, Mi, Fa, So, La”。数组便可以存储这样一组音符,通过弹奏形成一首小曲儿。
书组也可以存储一组字符,比如文字。当人们在你的网站上阅读我所说的话时,事实上他们将读到的是一个数组。当然他们不会自言自语“多无聊的数组啊 ”,因为他们看到的都是文字。但电脑会视这为数组。数组中的每个字母在电脑中都由一个数字代表:A = 65, B = 66, C = 67, ……, a = 97, b = 98, c = 99……所以当我在文字处理软件上写下“Hello”,就是把一堆数字(比如72,101,108,108,11)添加到一个数组里。
Jeff Han的探索始于一个录像分析系统,这点与我很相似。但他的作品中使用了一项非常重要手段,使得他能够确实知道是哪一根手指接触到了平面,并且能够据此来 操控平面上的物体——这与使用电脑鼠标很相似,只不过不再是两个手指而是我们所有的手指。我设计超级桌面不是为了做这个,而Jeff的解决之道简直跟“飞 狼”(Airwolf)一样,或许今后很多作品都会以它为基础的。于很多技术一样,Jeff也不是沿着这个思路走下去的第一人。我们甚至在这里看到一个以前的作品,可以说是殊途同归。但Jeff的系统就是有最他妈厉害的因素让所有的人都为交互界面的可能性(潜力)兴奋不已。
Sean Duffy's art installation goes beyond just music
Curators at art museums usually tell you not to touch a thing, but one exhibit on display at the Arizona State University Art Museum is all hands-on with Numark PT-01 Portable Turntables. KJZZ's Rene Gutel's has the story about "The Grove."
Scrapple (2005: Golan Levin) is an audiovisual installation in which everyday objects placed on a table are interpreted as sound-producing marks in an “active score.” The Scrapple system scans a table surface as if it were a kind of music notation, producing music in real-time from any objects lying there. The installation makes use of a variety of playful forms; in particular, long flexible curves allow for the creation of variable melodies, while an assemblage of cloth shapes, small objects and wind-up toys yields ever-changing rhythms. Video projections on the Scrapple table transform the surface into a simple augmented reality, in which the objects placed by users are elaborated through luminous and explanatory graphics. The 3-meter long table produces a 4-second audio loop, allowing participants to experiment freely with tangible, interactive audiovisual composition. In the Scrapple installation, the table is the score.
Scrapple exists in both installation and performance formats. More information about the live performance version of Scrapple can be found here.
The following 0'36" video provides a brief demonstration of the Scrapple installation's visual-sequencing interaction:
The following 1'14" video shows a performative demonstration of the Scrapple installation in use at the Ars Electronica Center, Linz, 2005. This video can also be viewed at Vimeo and YouTube, or downloaded in Quicktime format at the bottom of this page.
Scrapple was created with support from the artist residency program of the Ars Electronica Futurelab. The Scrapple installation has been presented at:
iDAT (Interactive Design Art and Technology), Singapore Science Centre. 11/2007.
Rafael Lozano-Hemmer was born in Mexico City in 1967. In 1989 he received a B.Sc. in Physical Chemistry from Concordia University in Montréal, Canada.
Electronic artist, develops large-scale interactive installations in public space, usually deploying new technologies and custom-made physical interfaces. Using robotics, projections, sound, internet and cell-phone links, sensors and other devices, his installations aim to provide "temporary antimonuments for alien agency".
His work has been commissioned for events such as the Millennium Celebrations in Mexico City (1999), the Cultural Capital of Europe in Rotterdam (2001), the United Nations' World Summit of Cities in Lyon (2003), the opening of the Yamaguchi Centre for Art and Media in Japan (2003) and the Expansion of the European Union in Dublin (2004) and the 40th Anniversary of the Tlatelolco Student Massacre in Mexico City (2008).
His work in kinetic sculpture, responsive environments, video installation and photography has been shown in three dozen countries, including Biennials in Venice (Italy), Istanbul (Turkey), Havana (Cuba), Sydney (Australia), Liverpool (UK), Shanghai (China), Seoul (Korea), Seville (Spain) and others. His work is in private and public contemporary art collections such as the Museum of Modern Art in New York, the Jumex collection in Mexico, the Daros Foundation in Zürich and the Tate Collection in London.
At the Prix Ars Electronica in Austria, his pieces have received a Golden Nica, a distinction and two honourable mentions. He also won two BAFTA British Academy Awards for Interactive Art in London, a distinction at the SFMOMA Webby Awards in San Francisco, "Artist/ performer of the year" at Wired Magazine's Rave Awards, a Rockefeller fellowship, the Trophée des Lumières in Lyon and an International Bauhaus Award in Dessau, Germany.
He has given many workshops and conferences, among them at Goldsmiths college, the Bartlett school, Princeton, Harvard, UC Berkeley, Cooper Union, MIT MediaLab, Guggenheim Museum, LA MOCA, Netherlands Architecture Institute and the Art Institute of Chicago.
His writing has been published in Kunstforum (Germany), Leonardo (USA), Performance Research (UK), Telepolis (Germany), Movimiento Actual (Mexico), Archis (Netherlands), Aztlán (USA) and other art and media publications.